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Single Player Scenarios » El Cid, King of Valencia

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El Cid, King of Valencia

Author File Description
Darthcast
File Details
Game Version: AoE3+TWC+TAD
Screenshot:
Updates:
Version 1.02 (08/26/09):
-Gate bug fixed (thanks to As_Saffah for finding it)
-Moderate version is now a bit easier
-Monitors and Frigates cannot be trained anymore

Version 1.01:
-Attackers bug fixed
-Uploaded the right intro video.

What kind of scenario is this?
This is a remake of an official scenario from Age of Empires 2: The Conquerors.
It uses a ranking system. After you won the scenario, you will be given a rank and a title depending on how good you played.

Genre: Defend the fort
First you need to find Valencia, you can do several secondary objectives on the way, or just go to Valencia immediately. If you skip all other objectives, the scenario will be more difficult (of course). You have 15 minutes to find Valencia.
After your arrival in Valencia, you have to defend the fort for 30 minutes.
Therefore the scenario is 35 to 45 minutes. It has a high replay value due to the ranking system.

Gameplay
The player controls El Cid who is Spanish. Since this is a remake which takes place in the middle age, only few gunpowder units appear. The player can only get 8 cannons in the whole game. You cannot build gunpowder units. Instead you can upgrade crossbowman to Besteiros at the church, train and upgrade hoopthrowers, cavalry archers, sowars and rams.
The enemy will only train few artillery units too.

Important gameplay hints, please read
  • Since many people will join El Cid when they see him (or believe they see him), you should go to the people and towns with him, and not only explore with other units.
  • It is more difficult if you skip or fail the secondary objectives and arrive in Valencia without an army. However, if you fail to save Denia, people will hear of The Cids bad luck and join him in Valencia (so it's still not to difficult even if you mess up a bit at the beginning).
  • You cannot attack Count Berenguers fortress, the walls are invulnerable. You need to defend Valencia to win. You lose if the fort is destroyed.
  • El Cid can mount his horse Bavieca. This is recommended. To mount the horse, go near it. If you want to dismount, you first need to wait 10 seconds, then go near the flag that appeared where the horse was. You can also move the horse and mount it somewhere else, but you cannot move the flag.

    Difficulty: Hard/Moderate, 2 opponents (one AI controlled, one trigger controlled)


    Story
    El Cid was a Castilian nobleman, a military leader and diplomat in the middle ages. He was extremely popular, even more than the Spanish king, and not only popular with Christians, but also with Muslims.
    This scenario is about his greatest accomplishment: He was banished by the Spanish king, but many people joined him until he was mighty enough to conquer and defend Valencia, a Spanish city.
    Please watch the movies (intro and ending) for the whole story.


    How to install:
    1. Extract the zip-archive to your desktop, a new folder or somewhere else you will find all the files and folders included.
    2. Copy "king_of_valencia_1-01.age3Yscn" and "KoV_INTRO.age3Yscn" to "My Documents/My Games/Age of Empires 3/Scenario"
    3. Copy all 4 folders (AI3, avi, Campaign and Sound) to "Program Files/Microsoft Games/Age of Empires III/". If Windows says something might be overwritten, don't worry. Just click yes. Nothing will be overwritten.
    4. Start TAD. (TWC needs to be installed, too)
    5. Click single player -> custom scenario. To watch the intro video, choose "KoV_INTRO.age3Yscn" and to play the scenario choose "king_of_valencia_1-01.age3Yscn"


    Known bugs: If you save a game and reload it, triggers will be deactivated: It is recommended to play this scenario without loading a savegame. This is an AoE3 bug and can only be fixed by Microsoft.

    Feel free to post any suggestions or to point out any mistakes and bugs (even spelling errors and grammatical mistakes).

    Hints (SPOILER!)
    If you like this scenario but can't win no matter how much you try, you can read the following hints.
    Please don't read them if you want to find out everything by yourself. If you really want to read the hints, highlight the text with your cursor to make it visible.

    Q: How am I supposed to gather enough resources to build an army before Denia (first town) is attacked?
    -The resources are already there, you just need to find and collect them with your villagers.
    -There are 2 coin crates, 2 food crates and 3 wood crates hidden in and near the village.
    -Eat the sheep.
    -Research the technology for faster sheep fattening at the farm. It's free.

    Q: What should I do after Denia (first town) is saved/destroyed and before I go to Valencia?
    -Make sure you save the (3) villagers from Denia, let them gather resources immediately.
    -If your Cuirassier survived, it's best to explore the area with him (because he looks like El Cid). Find the fishermen at the far east of the map and the priests to the north of the street (middle of map).
    -Explore the map and look for treasures.
    -If you defended Denia, you already have some heavy infantry. If not, you can soon send a HC card to get some. So start building crossbowmen. 10 would already be more then enough.
    -But don't take too much time before you go to Denia (2. town). Once you queued a few crossbowmen, go there.
    -In Denia, immediately set your HC gather point to the castle. Then send the rods and pikes from your HC.
    -Bring El Cid or the cuir near one of the villagers in Lerida, or south of the temple. The villagers will now also join you.
    -There are two crates hidden in Lerida. One between the trees and one between the berry bushes. Eat them.
    -It would also be useful to train sowars now (from the caravanserai in Lerida).
    -Very soon Lerida will be attacked. Position your heavy infantry between the castle and the outpost, so the attackers can't come in. Position your crossbowmen behind them. Position your cavalry near the left gate, so they can get out fast and attack from behind.
    -After the attack, if you still have time left before you have to arrive in Valencia, continue gathering treasures and exploring the map. To gather the treasures in time, it's best to split up your army. Cavalry can attack the light infantry guards and infantry can attack the cavalry/heavy infantry guards. Since El Cid cannot collect treasures, collect them with villagers but make sure not to let them standing around idle.

    Q: What is the best ranking I can get?
    -S+.

    Q: I can't get enough ranking points. How do I get them?
    -El Cid should not die. Not even once.
    -Save the cuirassier at the beginning. He doesn't have to survive through the whole scenario, though - just kill the attackers before he dies.
    -Save all three villagers from Denia (this is also a secondary objective).
    -Kill the army that attacks Denia and save the town before the church or barracks are destroyed (this is also a secondary objective).
    -Let the fishermen, the Spanish priests and both villagers in Lerida (2. town) join.
    -Either the caravanserai (stable) or the castle in Lerida (second town) must not be destroyed (this is also a secondary objective).
    -Destroy Berenguers town outside his city walls (this is also a secondary objective).
    -Play on hard difficulty.

    Q: Any hints how to defend the fort long enough?
    -Berenguer will start to attack Valencia when you arrive there. Not a minute earlier. This means you should not arrive at Valencia too early. Use your time (less then 15 minutes) to build up an army.
    -If you defend Denia and Lerida at the beginning, you can already train an army before you arrive at Valencia.
    -Collect the treasures.
    -Use the 4 culverines from your HC and the cannons from the age up politicians to your advantage.
    -In this scenario, sowars are cheaper than usually. They will also be upgraded when you send the Spanish cards to improve lancers. And you will always have a free mansabdar. Therefore they'll be your best melee cavalry.
    -Wood is easy to get. Use it to build fishing boats.
  • Pages: [1] 2 3 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Teutonic Twit Didn't see a sound folder.
    Darthcast
    File Author
    That's strange. I just tried it out by downloading it from this page. Then I extracted the zip-Archive and this is what I got:

    AI3 (Directory)

    avi (Directory)

    Campaign (Directory)

    Sound (Directory)
    -->king_of_valencia (Directory)

    king_of_valencia_1-01.age3Yscn

    KoV_INTRO.age3Yscn

    readme_king_of_valencia.html

    I don't know what could be the problem. Maybe you could try extracting it again, or download it again... Does anyone else have this problem?
    Teutonic Twit I found it, it went to my documents/AOE3/scenarios/sound file...I moved it.
    As an FYI, it might happen to others.

    PS: Intro worked fine.

    [Edited on 07/31/09 @ 04:58 PM]

    Darthcast
    File Author
    Good that it worked out.
    Please also note that the sound files need to be in their own folder (called "king_of_valencia").
    For instance, the sound file "kill_el_cid.mp3" has to be in: Program Files/Microsoft Games/Age of Empires III/Sound/king_of_valencia/kill_el_cid.mp3

    If the sounds are in the wrong folder, you won't hear any sounds while playing.

    I hope you enjoy the scenario!
    As_Saffah
    Rating
    4.0
    Breakdown
    Playability4.0
    Balance4.0
    Creativity4.0
    Map Design4.0
    Story/Instructions4.0
    Playability: 4
    Pretty linear map, just like the original AOC scenario. I like the overall buildup of the fighting and use of the water, but after a couple replays it has reached its shelf life. Different effects for completing various side objectives makes each go have a slightly different pace. "Hard" is definitely hard and you will have some issues if you don't multitask well throughout the game.
    Additionally, I noticed in some cases the comp attacked Denia 2 or even 3 times, and in others it left Denia alone after the first attack. I actually think this adds play value but it should be clear from the objectives that attacks will continue.

    Balance: 4
    Unit choices for a custom medieval Spanish civ are tough to balance, and I can see that you went to some effort to balance both sides. I like being able to get upgrades I normally wouldn't have access to. The freebies are helpful but they are not on the same level as the free Guard and Imperial upgrades the enemy gets, so you will struggle. The mixed armies of the triggered AI are solid and you need good micro to survive.

    Creativity: 4
    A neat and faithful adaptation of an existing AOE2 campaign scenario. It's cool that you imported the voices and ported the entire intro cinematic into AOE3 - I didn't know you could do that. It's not a new idea, nor is the flow of encounters and objectives novel. But if you liked playing the historical scenarios, this should bring back some memories.

    Map Design: 4
    This map has 3 discrete areas separated mostly by water. Resources are sparse, space can be tight, luckily you have some walls to build up in if you need them. Getting on the water is a snap, and helps you defend the fort well. The gates north of Valencia have been fixed now, so you can extend your eco outside the town as needed (beware attacks from that side later though).

    Story/Instructions: 4
    As above, very well done importing the entire intro and voice chats from the original game. I didn't have any issues figuring out what to do. I also looked at the readme and the download page for hints. These were helpful as well, and I figured if you take the time to review the objectives and read the readme before you start, you should be able to finish the scenario first time around. Not so - it's harder than it looks - but the instructions are a welcome trip down memory lane. Figuring out how to import them into an AOE3 scenario won you a lot of points.

    Additional Comments:
    I would also disable monitors, as I found defending the city quite easy with a few monitors taking out large numbers of infantry at a time.

    [Edited on 09/01/09 @ 09:34 AM]

    Darthcast
    File Author
    Thanks for the review As_Saffah, although it's too bad that you didn't like it. Furthermore, I think some of your ratings are too harsh.

    ==============As_Saffah wrote===================
    Additionally, I noticed in some cases the comp attacked Denia
    2 or even 3 times, and in others it left Denia alone after
    the first attack. I actually think this adds play value but it
    should be clear from the objectives that attacks will continue
    ==============================================
    Strange, because this did only happen once when I playtested the scenario (20+ times). I thought I got rid of that when I forbid the AI to explore the map. Did it happen once or in several games?


    ==============As_Saffah wrote===================
    The freebies are helpful but they are not on the same level
    as the free Guard and Imperial upgrades the enemy gets, so
    you will struggle. The mixed armies of the triggered AI are
    solid and you need good micro to survive.
    ==============================================
    Only the no-AI opponent gets free upgrades (since he cannot research), and he does get only the first upgrades (guard) if you play on moderate difficulty. Also, if you mess up at the beginning (or play moderate) you get an additional bonus in Valencia: Several units, additional resources and all cavalry and infantry units are 10% cheaper.


    ==============As_Saffah wrote===================
    A neat and faithful adaptation of an existing AOE2 campaign
    scenario. [...] It's not a new idea, nor is the flow of
    encounters and objectives novel. But if you liked playing
    the historical scenarios, this should bring back some
    memories.
    ==============================================
    Well, actually there's a totally new idea in this scenario: The ranking system. Didn't you like it? And I would definitely consider the enemy raiding your villagers and the randomness of the enemy's army creative.


    ==============As_Saffah wrote===================
    Map Design: 3
    This map has 3 discrete areas separated mostly by water.
    Resources are sparse, space can be tight, luckily you
    have some walls to build up in if you need them. Getting
    on the water is a snap, and helps you defend the fort well.
    One major complaint: I had little room inside the town and
    my villagers had pathing issues getting off the island/peninsula.
    I thought to wreck a section of wall and build a dock so they
    could ferry off. But this is not allowed, so many villagers
    wandered into harms way needlessly. After a while I just stopped
    bothering with an eco since it was almost time up, but this could
    be a huge problem if you need to evacuate your eco in a hurry.
    ==============================================
    Do you really think my map looks as bad as a randomly generated skirmish map (because of the "3")? I really tried to make the map look attractive: farms, river, dead bodies, burning houses beeing extinguished, different weather and day & night, fishing spot, Lerida... and the street looks also very nice imo (even though I got the idea for the street from a different scenario I saw).

    Not at of the walls are destroyable because then the enemy would go ahead and first destroy all the walls before he even touched the fort. :(

    There's very few space in Valencia, yes. But this is by design - it was like that in the original map. Now, I could have gone ahead and totally changed the scenario, but I wanted it to somehow feel like the original scenario, like a remake.
    BTW, noticed the gold mines near the fort that are almost impossible to gather because that's exactly where the enemy attacks? This was in the original scenario to, and I was annoyed and amused by that, so I included it in my remake.

    So what to do because of the little space? You should not just stay there with all of your villagers. You need to retain map control and gather resources all over the map - like you need to do in all skirmish games and most scenarios.


    ==============As_Saffah wrote===================
    Story/Instructions: 4
    As above, very well done importing the entire intro and voice chats
    from the original game. I didn't have any issues figuring out what
    to do. I also looked at the readme and the download page for hints.
    These were helpful as well, and I figured if you take the time to
    review the objectives and read the readme before you start, you
    should be able to finish the scenario first time around. Not so-it's
    harder than it looks - but the instructions are a welcome trip
    down memory lane. Figuring out how to import them into an AOE3
    scenario won you a lot of points.
    ==============================================
    Thanks. But why did you gave me a 4 then? A well balanced scenario should not be beatable the first time, according to the review guidelines.

    Actually, I find this scenario was still a bit to easy on "hard". The original AoC scenarios was also one of the more difficult scenarios.

    Converting the videos from AoC was really a lot of work to do. Also I had to edit some of the sound files to cut parts out and make them compatible. Did you notice that I cut the intro video together from several cinematics from the original El Cid campaign? I did that because King of Valencia is almost the last scenario in the original campaign and therefore the original intro didn't feel like an "intro".


    ==============As_Saffah wrote===================
    also disable monitors, as I found defending the city quite easy
    with a few monitors taking out large numbers of infantry at a time.
    ==============================================
    Thanks, I simply forgot that.

    [Edited on 08/05/09 @ 07:46 PM]

    As_Saffah I'm not sure where you got the idea I didn't like it. I liked it enough to play it 4 times, and I would have no problem recommending it after a few minor changes.

    The map design score is not based on the appearance of your map, which is fine, and based on appearance alone, you deserve a 4. The problem is that as you say, I should move my villagers out of the town and gather resources all over the map. This was what I tried to do, but the villagers would only leave the town via one of the two northward gates facing the enemy armies. For some reason I had to stop and manually guide them to the side gates by the dock. This didn't seem to change whether I had built a farm nearby or not, whether the wood next to the wall was chopped or not. Over time in two different games I lost over 10 villagers this way. IMO it wasn't so much an issue of map control as it was some oddity in the pathing somewhere inside the town.

    If you find a way to jigger the gates so that villagers will go straight through and not try to walk around the long way through the fighting, I would be happy to give you a 4.

    I forgot about the ranking system. What is it supposed to be for? My El Cid died at least once in all games, so I didn't get a very high rating, but is this for a full campaign?

    EDIT: Denia got attacked three times in the first game, on Hard. The second and third games on Hard, Denia only got attacked once. I built walls across the gaps and put a bunch of xbows and a cloaked spy there, and it didn't get attacked the rest of the game. The last game, Denia got attacked twice, and then Lerida got attacked a second time but it was only from apache dorks which had strayed south. When Denia was a lost objective, there were no additional units or support that were ? supposed to join you. I think it's worth fortifying both because when you run out of space, you have to go back and farm there.

    [Edited on 08/05/09 @ 08:43 PM]

    Mister SCP
    Staff
    If you find a way to jigger the gates so that villagers will go straight through and not try to walk around the long way through the fighting, I would be happy to give you a 4.
    +++++++++++++++++++
    It's pretty easy: (from my guide) after converting the gate you should change it to a cinematic block and then change it back to a door(can be done in one trigger :) ).
    Mister SCP
    Staff
    Rating
    4.2
    Breakdown
    Playability4.0
    Balance5.0
    Creativity4.0
    Map Design3.0
    Story/Instructions5.0
    Playability: 4
    The playability of this map was great. It brought you back to AOC times. AOC was famous for his good Campaigns, therefore it was a good idea to adapt one of them. Some cool things you could add could be the Recharge of HP with El Cid (he need not be a hero for this) and forbid Warships. Just two things were a bit stupid, the door bug + I Denia wasn't anymore attacked and I didn't complete it. btw If you want you can also hide completed objectiv after some time :). Additional I want to say that 30 mins are to long to defend a fort :P

    Balance: 5
    As As_Saffah said Unit Choice was good. Also the difficult was well choosen since it was NOT easy (if you played without warships, what i did).Also if people are not that good as others they can use your spoilers. Just one cool thing about sp you havent used that good. The Homecities - with a text editor you are able to implent cards of OTHER civs like Spahis from Ottoman and also very sweet is that you can set how often a player can use theese Cards and you can set the AGE where they appear.

    Creativity: 4
    You have tons of good ideas (even if you adapt some ;) ). But the point is that you invest time in little things like animation (which i even hadnt known), mounting a horse, the chats and your intro... which give your Scenario a boost. So it makes in general more fun.

    Map Design: 3
    I had the impression you build this map with a triangle and a pencil.I mean most areas where squares. But I give you a better mark as 2 since you had a good implementation of the medival stuff and your map was "alive" since you see everywhere people making sth
    .
    Story/Instructions: 5
    You have very good used this AOC stuff. Timings where perfect when using chats. Your Objectives makes sense aswell the instructions did. Only thing i missed was AOC music^^ (without win and loose music).So beside of that good job

    Additional Comments:
    Nice Scenario, I see you make a big step forward.
    Cheers Consti :P
    PS: Next Time ->Defend the Fort but with a timer of 2 minutes :-)

    [Edited on 08/07/09 @ 11:33 AM]

    Darthcast
    File Author
    Thanks for your review, Mister SCP! I'm glad that you enjoyed the scenario. :)
    Too bad you didn't finish your scenario (with your custom convert trigger) for the contest in time, I really wanted to see this one. I hope you will still release it sometime?


    ==============As_Saffah wrote===================
    The map design score is not based on the appearance of your map, which is fine, and based on appearance alone, you deserve a 4. The problem is that as you say, I should move my villagers out of the town and gather resources all over the map. This was what I tried to do, but the villagers would only leave the town via one of the two northward gates facing the enemy armies. For some reason I had to stop and manually guide them to the side gates by the dock. This didn't seem to change whether I had built a farm nearby or not, whether the wood next to the wall was chopped or not. Over time in two different games I lost over 10 villagers this way. IMO it wasn't so much an issue of map control as it was some oddity in the pathing somewhere inside the town.
    =============================================
    This is very odd, it didn't happen in any one of my play tests. I justed played it again to test it, and again the villagers left valencia always to the southern gates.


    ==============Mister SCP wrote===================
    It's pretty easy: (from my guide) after converting the gate you should change it to a cinematic block and then change it back to a door(can be done in one trigger :) ).
    =============================================
    Yes, I read that in your guide some time ago, that's why I used it for converting gates. And when I played it, it always worked.


    ==============As_Saffah wrote===================
    I forgot about the ranking system. What is it supposed to be for? My El Cid died at least once in all games, so I didn't get a very high rating, but is this for a full campaign?
    =============================================
    I noticed many people like the statistics at the end of a game. In a scenario, these aren't very accurate though. That's why I decided to do my own ranking system.


    ==============As_Saffah wrote===================
    EDIT: Denia got attacked three times in the first game, on Hard. The second and third games on Hard, Denia only got attacked once. I built walls across the gaps and put a bunch of xbows and a cloaked spy there, and it didn't get attacked the rest of the game. The last game, Denia got attacked twice, and then Lerida got attacked a second time but it was only from apache dorks which had strayed south.
    =============================================
    As I said, I didn't intend the two small towns to be attacked after you arrive at Valencia - because the CPU should concentrate on taking the fort down. It was really a lot of work to let the AI mostly attack to fort, because at first, before I created the custom aiLoader, the AI attacked at the most stupid parts of the map...
    I'm not sure if I should try to change this, because you said the attack on the fort was strong enough. Also, I only know one more thing I could change to not let the AI attack Denia, don't know if that would be enough.

    The Apache guys are a raider army (without AI) that gets employed when your villagers work in certain areas.


    ==============As_Saffah wrote===================
    When Denia was a lost objective, there were no additional units or support that were ? supposed to join you.
    =============================================
    So in your game denia was destroyed and there were no additional units in Valencia?
    I don't know how this could happen, I just checked the triggers and playtested it and the additional units appeared...


    ==============Mister SCP wrote===================
    Just two things were a bit stupid, the door bug + I Denia wasn't anymore attacked and I didn't complete it. btw If you want you can also hide completed objectiv after some time :).
    =============================================
    So your villagers also only left through the northern gates? I really don't understand how this could happen...

    That Denia wasn't attacked anymore, this was because when the objective was lost anyway, I needed to concentrate the attacks on Valencia. Otherwise the AI would just attack elsewhere because it does not know what it has to do to win the scenario. Only way to tell this to the AI are the trade monopoly/defend the hill sections in the AI script. I saw them only after I finished the scenario and didn't think it would be possible to create a trigger that controls them, but maybe you still manage to create one...

    I know that I can hide objectives, I used that to create "failed" objectives when an objective was lost, so that the player knows what he can still do and what not.


    ==============Mister SCP wrote===================
    The Homecities - with a text editor you are able to implent cards of OTHER civs like Spahis from Ottoman and also very sweet is that you can set how often a player can use theese Cards and you can set the AGE where they appear.
    =============================================
    Thanks... I thought it was difficult to create a HC with other cards... But I realize it would have been useful for this scenario. I will look into this when I have the time. :)


    ==============Mister SCP wrote===================
    I had the impression you build this map with a triangle and a pencil.I mean most areas where squares. But I give you a better mark as 2 since you had a good implementation of the medival stuff and your map was "alive" since you see everywhere people making sth
    =============================================
    Too bad you also didn't like the map that much... However I was a bit restricted because I wanted to make the map similar to the original map...
    Well, at least I like it, lol. :D
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    Rating
    4.1
    Breakdown
    Playability4.0
    Balance4.5
    Creativity4.0
    Map Design3.5
    Story/Instructions4.5
    Statistics
    Downloads:3,351
    Favorites: [Who?]1
    Size:10.40 MB
    Added:07/30/09
    Updated:08/25/09